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Live Scoring Platform for Entertainment Venues: 4+ Venues Live in 60 Days

How SociiLabs secured PlayBombhole's prototype first, then launched a licensed, multi-lane scoring platform in 3.5 months, with 4+ venues live in 60 days.

Client · PlayBombhole · playbombhole.com

Entertainment VenuesReal-Time PlatformLicensing & Billing
PlayBombhole product

Industries

Entertainment venues, bars and competitive socialising

Platform

Multi-lane game scoring with live leaderboards, venue TV displays and per-location licensing

Delivery scope

Security architecture, scoring engine, real-time display, licensing, subscription billing and operator dashboard

About the project

01 Project overview

Engagement

3.5 months, rescue to launch

Delivery team

Senior SociiLabs engineers with a delivery lead

Core technologies

WebSockets, Credential hashing, Role-based access, Subscription billing

PlayBombhole is a social game played in bars and entertainment venues, scored on lane tablets and shown live on the venue's screens. Its first version was a Replit prototype that stored passwords in plain text and could only score one round.

SociiLabs fixed security first, then rebuilt the scoring engine for multi-round play. The platform launched 3.5 months after the rescue began. 4+ venues were live within 60 days of launch.

Today the platform is live, with every venue licensed and billed by location and run from the operator dashboard.

02 The challenge

Turn a working prototype into a platform venues can license, without slowing down play or compromising player data.

01

A night out runs on many rounds.

Venue play is multi-round, with cumulative scores, several lanes running at once and groups switching between games. The prototype's engine scored a single round. The new engine had to handle every one of those cases at the same time, on a busy Friday night.

02

The big screen is part of the game.

Players watch the leaderboard as much as the lane. Every score entered on a tablet had to reach the venue TV in well under a second, or the room loses its energy.

03

Every venue runs on its own terms.

Each location needed its own licence, its own billing and its own operator controls. A small bar and a large multi-lane venue had to pay and operate differently on the same platform.

04

Player trust had to be built in from day one.

The prototype stored player passwords in plain text. Credentials, roles and access had to meet an enterprise standard before the first venue went live.

Why SociiLabs

One team accountable for the game and the business around it.

PlayBombhole needed a partner who could take a Replit prototype to a commercial platform venues could pay for. The scoring engine was only one part of the work. Our scope also covered security architecture, real-time displays, venue licensing, subscription billing and the operator dashboard. We fixed security first, then shipped the rest from a repository PlayBombhole owns, with a senior engineer reviewing every change before merge and a staging venue for testing. In the words of Bombhole LLC's CEO, "SociiLabs communicated clearly and delivered the agreed work on time."

What we built

03 Solution

The scoring engine, and the venue business underneath it. Every score is recorded once, shown everywhere in real time, and tied to a licensed, billed location.

Enterprise-Grade Security

Industry-standard credential hashing replaced plain-text passwords, with role-based access for players, staff and operators and session controls from launch. The platform has recorded 0 security incidents since launch.

Multi-Round Scoring Engine

Multi-round play and cumulative scoring, with every total calculated from the score record. It replaced a prototype engine that could only score one round.

Live Leaderboard + TV Display

A dedicated TV view built for venue screens. Scores reach every display in under 300 ms over WebSockets.

Venue Licensing + Billing

Each location is licensed separately, with subscription billing built into the platform.

Operator Dashboard

Venue staff start sessions, assign lanes, manage players and view reports from one screen. Session setup fell from 8 minutes to under 2 minutes.

Multi-Lane Play

Several lanes run games at the same time, each with its own group of players, all scored by one engine and shown on the same venue screens.

Architecture

System diagram

Real-time scoring from the lane to the big screenLane tablets feed the game engine and realtime hub; access control and the operator dashboard sit above, game history and licensing below. — interactive SociiLabs architecture diagram. Hover nodes to highlight connections.PLATFORM FOUNDATIONLane 1Players scoreon tabletLane 2Players scoreon tabletLane 3Players scoreon tabletCOREScoring engineMulti-round playCumulative scoringConcurrent gamesLive leaderboardReal-time updatesTV displayVenue big screenOperator dashboardSessionsLanesPlayersReports● Hashed credentials + access control● Venue licensing by location● Subscription billing per venue
Lane tablets feed the game engine and realtime hub; access control and the operator dashboard sit above, game history and licensing below. · Hover a node to trace the flow

INSIDE A LIVE MULTI-VENUE ENTERTAINMENT PLATFORM

Instant on the lane. Controlled behind the bar.

Every player account uses industry-standard credential hashing and role-based access from the first login. Staff can correct a score, but every correction is recorded with who made it and when. Each venue only sees its own lanes, players and revenue. Licences gate access by location, so an unpaid venue pauses cleanly without affecting anyone else. All testing runs against a staging venue with seeded players, never live games.

Delivery timeline

3.5 months from rescue to launch. Then 4+ venues in 60 days.

Security came first, then the scoring engine, venue displays, licensing and billing. The platform launched 3.5 months after the rescue began, and 4+ venues were live within 60 days. The platform is live in venues today.

PHASE 1

Security First

Hashed credentials and role-based access replaced plain-text passwords.

PHASE 2

Multi-Round Engine

One-round scoring rebuilt for multi-round play across concurrent lanes.

PHASE 3

Displays + Licensing

Venue TV view, operator dashboard, licensing by location and billing.

AT LAUNCH

Platform Live

Live 3.5 months after the rescue began, with session setup under 2 minutes.

WITHIN 60 DAYS

4+ Venues Live

4+ venues live within 60 days of launch.

HOW IT STAYED RELIABLE

Every score is recorded once and shown everywhere.

SCORING CORRECTNESS

One score, one record.

Each score is written once to the game engine, then broadcast to every screen. Cumulative totals are calculated from the record, never from the display. Staff corrections are logged with a reason.

PLAYER PROTECTION

Security was the first release.

Credential hashing, role-based access and session controls shipped before any venue went live. Each venue is isolated from every other. Access changes are recorded.

VENUE OPERATIONS

Billing runs itself.

Licences and subscription renewals run through the platform without staff chasing invoices. Operators see their usage and invoices in the dashboard. Every venue is licensed and billed by location.

SENIOR ENGINEER REVIEW BEFORE MERGE

Every PR

LANE TABLET TO VENUE TV, OVER WEBSOCKETS

< 300 ms

SECURITY INCIDENTS SINCE LAUNCH

0

04 Impact & results

Impact & Results

Games scored live. Venues licensed and billed. Session setup cut to under two minutes.

  • 3.5 months from rescue to launch, starting from a Replit prototype with plain-text passwords and a one-round scoring engine.
  • 4+ venues live within 60 days of launch, each licensed and billed by location.
  • Session setup under 2 minutes, down from 8 minutes before the rebuild.
  • Under 300 ms from lane tablet to venue TV, with every score pushed over WebSockets to each screen in the room.
  • Multi-round scoring across concurrent lanes, replacing an engine that could only score one round. These results cover the rescue, the launch and the first venues. We'll update this page as more venues go live.
  • 0 security incidents since launch, on a security foundation that shipped before the first venue went live.

Venues live within 60 days of launch

4+

Session setup, down from 8 minutes

< 2 min

From prototype rescue to launch

3.5 mo

Your product roadmap is waiting on engineering. We ship it.

SociiLabs has shipped 10 projects in 2025–2026 and is rated 5.0 on Clutch. Senior engineers, fixed-scope sprints, and your repo, your cloud, your IP from the first commit.

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